Design Different Devices For Children Of Different Ages

Design different devices for children of different ages

Children's play equipment should be different because of the age and talent of children. The toys that children like to play are that they can operate. It is too difficult for children to have a sense of twist, which is too simple and makes them bored. Therefore, merchants should purchase different types of devices based on the age difference of players.

0-3 years old infancy

Physical characteristics: I like to walk around, like to play with sand, etc., showing a strong interest in small animals.

Psychological characteristics: At this age, the perception of the external environment is the feeling and perception. The baby has a preliminary memory and judgment at 6 months after birth, and can understand the surrounding things.

Interest performance: I started to like to listen to various objects, and I am particularly interested in toys that can make a sound. I can play simple games, but the game is inseparable from the real thing. The soft building blocks, bright colors, and simple handling activities are the best for babies in infancy.

3-6 years old

Physical characteristics: Children of this age group have significantly enhanced physical activity and are able to perform activities such as jumping and climbing, and have a strong interest in exploring the surrounding environment.

Psychological characteristics: At the same time as the energy of the body is enhanced, it gradually forms the ability of thinking of the image. The concentration begins to concentrate and is easily attracted by new things and activities that require imagination.

Interest performance: Children of this age gradually formed their own character, or they were active, or loved to be quiet. Most of the equipments such as naughty castle, sand pool, happy spray car, and scooter in the park were compared. Suitable for children of this age.

6-12 years old children

Physical characteristics: The range of activities is gradually expanded to enable activities with content and strict game rules.

Psychological characteristics: During this period, the child's behavior is subject to the specific behavioral inertia of the family, school and society.

Interest performance: Children in this period are more active, and gradually become interested in sports and competitive games, such as climbing, expanding and other projects, on the other hand are full of curiosity about high-tech things, such as VR, AR and other series.